1. Facility Centers: Types, Priority and Duplicate Buffs

Facilities are strategic buildings on the world map that give powerful buffs to every member of the controlling alliance. The most important ones are the Sunfire Castle, attack and defense facilities, construction and research facilities, and high-level production sites.

As a rule of thumb, your priorities should be:

Buffs from facilities of the same type and level do not stack. Holding two Lv.2 attack facilities still gives only the Lv.2 bonus. It is better to combine one Lv.4 and one Lv.2 of the same type than two Lv.2. Coordinate with friendly alliances to avoid wasting effort on duplicate buffs and to spread different buff types across your coalition.

Whenever a facility becomes vulnerable again, leadership should check the alliance battle screen, decide whether to defend or rotate it to a partner alliance, and communicate the plan before the timer expires.

2. Roles and Compositions in War Events

Strong alliances treat Fortress Battles, Castle wars and state conflicts like organized operations. Each role has a clear job:

For attacking rallies, most alliances favor damage-heavy marches: a large share of Marksmen for raw DPS, with Infantry and Lancers acting as meat shields. For pure PvE events like Bear Trap, it is common to push Marksmen even harder, because the boss does not fight back and you only care about damage dealt.

On defense, especially when holding a fortress or the Castle, Infantry become the core of your army. They have the highest health and defend first, so defensive marches and reinforcements should be infantry-heavy with strong defensive heroes leading them.

Finally, remember that rallies only use the first skill of each joiner’s lead hero. Educate your members to send their best combat hero in front when joining rallies so you do not lose damage for free.

3. Academy and Farm Alliances

Many top groups run one or more academy alliances. These act as protected training grounds for smaller or newer players and as a waiting room when the main alliance is full.

Typical benefits of an academy:

Farm alliances are usually filled with alt accounts used to generate extra resources and event rewards. With coordinated timing, main players can sometimes do events like Bear Trap or Crazy Joe both in the main alliance and in the farm, increasing the total rewards for the group.

Academies and farms require extra organization, but they give you more flexibility: you can move inactive players down, promote active ones up, and keep everyone inside the same diplomatic bloc instead of pushing people into rival alliances.

4. Building an Optimized Alliance Map

An optimized map layout combines a tight hive for fast response with smart banner placement toward key objectives.

Whiteout Companion helps by giving you a clean, interactive view of every fortress, stronghold and facility on the map. You can test different ownership plans, share screenshots with other leaders and keep a single, up-to-date reference that everyone in your coalition can follow.